![]() ![]() The settings shown here will provide a great render, but may require it to process overnight on a slower computer. ![]() Generally, higher numbers will result in a better render, but it will also take longer. These affect the complexity of the rendering and processing Keyshot will do. Next we will set our light rendering settings. Remember this resolution is not the resolution of your output image, this will be set later. If your computer is really struggling, you can also lower the preview resolution here to something like 1024x768 for faster performance. Traditionally real cameras take photos in a 4:3 ratio, but for digital use 16:9 may be more applicable. Once you have finished texturing your model we can go onto setting up the render. More info on these can be found across Youtube. You can use the default materials in the Library tab, but for better results you want to go into the material graph and edit them with bump maps, roughness maps etc. We are using Keyshot 10.1, however all of the features and tools we will be using are exactly the same in Keyshot 9.įirst you want to import your models (File -> Import), and then texture them. When you first open Keyshot you should be greeted with the default environment. To zoom into the images use 'Cmd +' on Mac, and 'Ctrl +' on Windows. I will presume you have already textured your model, as it would be impossible to go over every material, and will instead be focusing on the lighting, environment and camera settings that can quickly improve your renderings. In place of a major project CAD model, I will be using some assets from my 3D library. Many students have noted their reasonable inexperience with Keyshot, so in this week's blog I am going to take you through the process of making an average render look stand-out, photo-real and ready for going straight in the Made In Brunel book. Major projects this year have been weird one and there have been lots of changes, but perhaps the most impactful is the removal of the physical artefact hand in, and the increased weighting on CAD models and renderings. ![]()
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